With the rapid technological advances and discoveries that have happened in the last few decades, inevitable changes in society and lifestyles have occurred around the world. Introducing innovative and digital replacements for many traditional tools and objects happens on a daily basis now. One major innovation – e-books – shook the publishing industry about a decade ago. Though e-books were rapidly accepted among the general population, especially young people, in the last few years their sales have started to go down. What are the reasons for this decline? Is it just temporary, and what are the possible outcomes?
With the growth in population whether young or old comes the necessity for economic growth. The complexities of globalization pose various challenges. One of these being the necessity to welcome contributing migrants. Are these migrants, the developed world’s gain and the developing world’s loss? Both statements are justified.
7 billion people live on Earth. It is safe to assume that every single person on the planet played, is currently playing or will play some kind of a game during his or her lifetime. Around 1,5 billion people are users of electronic entertainment. Almost two third of them is playing online titles. The numbers are growing and are unstoppable. Reality of leisure time activities is changing and is affecting mainly youth.